Solving a puzzle will immediately transport the player character to the next screen. The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order. The puzzles are sequentially linked forming an adventure story. The goal of the Samorost games is to solve a series of puzzles and brain teasers. The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky). Gameplay is similar to the previous game. The dog curls up in front of his dog house while Gnome relaxes under his fruit trees, falling asleep. The driver then celebrates with Gnome and his dog at a bonfire, before departing. They travel around the planet and eventually find an air taxi driver and convince him to take them home. Gnome saves the dog and together they escape the planet, but their rocket ship runs out of fuel and crashes on another planet. He finds his dog, who is held by the aliens' leader to help power his cooling fan. He lands on the alien's planet and manages to infiltrate the alien's underground base. Gnome spots the aliens leaving with his dog, and chases them with his Polokonzerva rocket ship. They are interrupted by Gnome's dog, so the aliens kidnap him. The game starts when aliens land at Gnome's house and steal his pears. This version also received iOS & Android ports. On 5 November 2020, the game received an update with enhanced visuals, brought fullscreen support & replaced level codes with a level select system. Released for Windows, OS X and Linux on 8 December 2005, the game is the second video game title in the Samorost series and the sequel to Samorost. Samorost 2 is a puzzle point-and-click adventure game developed by Amanita Design.
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